Rendering: Warning for non-inline textures missing changed from pink dummy texture to a pink/black checkerboard Rendering: Partial support for Speos 2.1 and Speos 2.2 format added Rendering: Disabled mipmapping on a transparency texture when cutout transparency is used in OpenGL Rendering: Added Use OpenGL Texture Compression to compress textures in OpenGL to save VRAM Raytracing: Use full image sampling for stillframe antialiasing ![]() Materials: Added Flip U and Flip V to switch the orientation of what is stored in the normal map on the axis, ensuring the bump map is uniform with the normals displayed along the U and Y axes GPU Raytracing: Added the Clear GPU Memory preference to clear all geometries and textures when activating GPU Raytracing GPU Raytracing: Added support for the Optimize for Many Light Sources option when GPU raytracing ![]() Asset Manager: Added preference option to save material textures as image files on disk, instead of embedding texture data in the asset osbĬluster: Improved load balancing and copy functions for GPU raytracing clustering
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